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Trauma Center: Under the Knife : ウィキペディア英語版
Trauma Center: Under the Knife

|genre = Simulation, Visual novel
|modes = Single-player
|platforms = Nintendo DS, Wii
}}
''Trauma Center: Under the Knife'', known in Japan as , is a simulation game developed and published by Atlus for the Nintendo DS and is the first entry in the ''Trauma Center'' series. The game was released in Japan on June 30, 2005, in North America on October 4, 2005 and in Europe on April 28, 2006. An enhanced remake for the Wii, titled ''Trauma Center: Second Opinion'' ( in Japan), was released on November 19, 2006 in North America, December 2, 2006 in Japan, and August 10, 2007 in Europe. The DS version was followed by a direct sequel, ''Trauma Center: Under the Knife 2'', released in 2008.
==Gameplay==
''Trauma Center'' is a surgery simulation game with visual novel elements, in which players play as a rookie surgeon named Derek Stiles. The game is divided up into several chapters, many of which involve an operation that the player must clear in order to progress through the game. During each operation, the player will be tasked with completing the operation's objective within a time limit, whilst making sure to keep their patient vitals up. The operation will fail if the patient's vitals drop to zero, the time limit runs out, or a certain objective is failed. At the end of each operation, players are ranked based on their performance, such as speed and accuracy. Clearing the main story campaign can unlock additional challenge missions.
Gameplay is controlled on the Nintendo DS' touch screen using stylus controls, with players selecting from an array of surgical instruments, each with their own uses. These include standard tools such as scalpels, forceps, and sutures, antibiotic gel for disinfecting and healing small wounds, syringes for administering various types of medicine, ultrasound for finding hidden anomalies, a drain for removing excess blood, a laser for attacking small anomalies, and magnifying glasses for zooming in on certain areas. Each operation will feature various types of injuries and anomalies which each require the use of multiple instruments to treat. Early on in the game, the player gains the ability to perform the Healing Touch, which can be used once per operation to temporarily slow down time, allowing players to treat anomalies quickly in hectic situations.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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